Join Brian Bradley for an in-depth discussion in this video Adding a Physical Camera to the scene, part of V-Ray 3.0 for 3ds Max Essential Training.
- As has pretty much always been the case…with the standard 3ds Max Camera,…we actually have a couple of options available to us…when it comes time to create…or add a new physical camera to our scenes.…In terms of what we tend to think…of as a typical creation method in Max,…we could come to the Create and Camera sections…of the command panel and then,…after choosing the Physical option,…simply left-click and drag in order…to add a new camera to the scene.…Before I actually go ahead and do that, though,…I just want to make certain that our camera…is going to be at least somewhat visible once it is created.…
To help with that, I am going to, first of all,…put a check in the Auto Grid box…and then left-click and drag in the scene to create.…With a right-click, of course, taking us out of Create mode.…To get a proper look at the camera,…let's left-click to select the line…that connects the camera icon to its target,…which is a quick way, in 3ds Max,…of selecting both, which, of course,…now gives me the ability to pull the camera up in the view…
Author
Updated
7/18/2018Released
7/10/2015- Using the new UI elements, Quick Settings, and revamped Frame Buffer
- Understanding color mapping modes
- Adding V-Ray light types
- Working with the V-Ray Sun and Sky systems and dome light
- Using irradiance mapping and light cache
- Working with diffuse color maps
- Making reflective materials
- Creating a translucency effect
- Using the new SSS and skin shaders
- Ensuring quality with image sampling
- Working with the adaptive subdivision engine
- Controlling the physical camera
- Working with FX tools such as VRayFur and VRayMetaball
- Stereoscopic 3D rendering
- Using Render Mask
Skill Level Intermediate
Duration
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Q: This course was updated on 02/02/2016. What changed?
A: We added tutorials on the new 3ds Max camera tool, which replaces the defunct V-Ray Physical Camera. The author also includes a method for creating a V-Ray camera via scripting.
Q: This course was updated on 04/19/2018. What changed?
A: New videos were added that cover V-Ray 3.1 to 3.3 updates.
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Introduction and Important Information
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Welcome1m 50s
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Software versions used1m 10s
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Using the exercise files1m 4s
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Gamma handling1m 19s
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A word about Intel Embree1m 49s
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V-Ray 3.1 to 3.3 Updates
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VFB improvments6m 43s
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Updates to cameras3m 44s
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The Triplanar Map5m 19s
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Render elements3m 41s
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Lighting updates4m 15s
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Aerial perspective4m 1s
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Volume grid6m 56s
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V-Ray proxy5m 31s
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The V-Ray Instancer5m 12s
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VR mesh viewer3m 52s
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Odds and ends3m 50s
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Next steps32s
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V-Ray 3.4 to 3.6 Updates
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The Denoiser4m 14s
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Interactive Lens Effects3m 31s
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MDL materials4m 22s
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RT GPU improvements3m 35s
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Resumable Rendering3m 32s
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VFB Real-Time improvements4m 33s
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The AL Surface shader4m 27s
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V-Ray scene object3m 59s
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Cryptomatte3m 51s
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Next steps35s
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1. Getting Ready to Render with V-Ray
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The V-Ray toolbar3m 51s
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Image sampling explained3m 41s
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Understanding subdivs2m 44s
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Overview of color mapping4m 46s
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2. Key Lighting Tools
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The V-Ray Sun and Sky system4m 34s
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Controlling global exposure3m 49s
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Creating a mesh light2m 53s
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3. Global Illumination
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How irradiance mapping works5m 43s
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How light cache works3m 50s
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Using light cache5m 43s
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Understanding brute force GI2m 53s
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Using brute force GI4m 56s
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4. V-Ray Materials and Maps
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Creating diffuse color5m 14s
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Making reflective materials4m 35s
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Blurring our reflections2m 43s
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Using VRmats6m 7s
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New ray-traced SSS shader3m 24s
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New simplified skin shader3m 46s
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V-Ray hair shader4m 31s
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5. Quality Control with Image Sampling
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Progressive sampler3m 35s
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Using universal settings4m 39s
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6. Working with Cameras: The V-Ray Physical Camera
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Physical Camera setup4m 9s
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Physical Camera controls5m 5s
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Depth of field4m 20s
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7. Working with Cameras: V-Ray 3 & the 3ds Max Physical Camera
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Automated Exposure Control5m 40s
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Creating depth of field5m 1s
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Adding Motion Blur effects3m 14s
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8. The V-Ray FX Tools
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Caustic effect setup4m 39s
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Using VRayFur4m 23s
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Stereoscopic 3D rendering4m 32s
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Vr-Ray Metaballs5m 13s
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Proxies5m 35s
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The VRayClipper4m 40s
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Using Render Mask4m 34s
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Conclusion
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What's next?1m 47s
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Video: Adding a Physical Camera to the scene