Join Brian Bradley for an in-depth discussion in this video Adding a Physical Camera to the scene, part of V-Ray 3.0 for 3ds Max Essential Training.
- As has pretty much always been the case…with the standard 3ds Max Camera,…we actually have a couple of options available to us…when it comes time to create…or add a new physical camera to our scenes.…In terms of what we tend to think…of as a typical creation method in Max,…we could come to the Create and Camera sections…of the command panel and then,…after choosing the Physical option,…simply left-click and drag in order…to add a new camera to the scene.…Before I actually go ahead and do that, though,…I just want to make certain that our camera…is going to be at least somewhat visible once it is created.…
To help with that, I am going to, first of all,…put a check in the Auto Grid box…and then left-click and drag in the scene to create.…With a right-click, of course, taking us out of Create mode.…To get a proper look at the camera,…let's left-click to select the line…that connects the camera icon to its target,…which is a quick way, in 3ds Max,…of selecting both, which, of course,…now gives me the ability to pull the camera up in the view…
- Using the new UI elements, Quick Settings, and revamped Frame Buffer
- Understanding color mapping modes
- Adding V-Ray light types
- Working with the V-Ray Sun and Sky systems and dome light
- Using irradiance mapping and light cache
- Working with diffuse color maps
- Making reflective materials
- Creating a translucency effect
- Using the new SSS and skin shaders
- Ensuring quality with image sampling
- Working with the adaptive subdivision engine
- Controlling the physical camera
- Working with FX tools such as VRayFur and VRayMetaball
- Stereoscopic 3D rendering
- Using Render Mask
Skill Level Intermediate
Q: This course was updated on 02/02/2016. What changed?
A: We added tutorials on the new 3ds Max camera tool, which replaces the defunct V-Ray Physical Camera. The author also includes a method for creating a V-Ray camera via scripting.
Q: This course was updated on 04/19/2018. What changed?
A: New videos were added that cover V-Ray 3.1 to 3.3 updates.
V-Ray: Control Color Bleed in SketchUpwith Brian Bradley1h 2m Intermediate
SketchUp: Rendering with V-Ray 3with Brian Bradley4h 56m Intermediate
Introduction and Important Information
V-Ray 3.1 to 3.3 Updates
V-Ray 3.4 to 3.6 Updates
1. Getting Ready to Render with V-Ray
2. Key Lighting Tools
3. Global Illumination
4. V-Ray Materials and Maps
5. Quality Control with Image Sampling
6. Working with Cameras: The V-Ray Physical Camera
7. Working with Cameras: V-Ray 3 & the 3ds Max Physical Camera
8. The V-Ray FX Tools
What's next?1m 47s
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