Join Brian Bradley for an in-depth discussion in this video The AL Surface shader, part of V-Ray 3.0 for 3ds Max Essential Training.
- [Instructor] Although there is certainly no shortage…of materials that can be used…and material effects that can be created in V-Ray,…one of the latest additions to the material family…has a lot of people quite excited,…not only because of its ability…to create exceptionally realistic skin-type materials,…but also because of its versatility.…We're referring, of course, to the new alSurface shader…that has been added to V-Ray in 3ds Max…in the form of the V-Ray AL Surface material.…The AL in the shader refers to Anders Langlands,…the VFX artist and supervisor…who wrote a whole series of alShaders…for the Arnold renderer.…
His idea was to add production shaders to Arnold…that he felt better suited his VFX needs…with one of the most used shaders…in this group being alSurface,…an uber shader capable of recreating most surface types,…most notably, as we say, subsurface volumes such skin.…And indeed, it is this aspect of the shader…that the V-Ray implementation is focused on,…having, as it does, neither refraction…
- Using the new UI elements, Quick Settings, and revamped Frame Buffer
- Understanding color mapping modes
- Adding V-Ray light types
- Working with the V-Ray Sun and Sky systems and dome light
- Using irradiance mapping and light cache
- Working with diffuse color maps
- Making reflective materials
- Creating a translucency effect
- Using the new SSS and skin shaders
- Ensuring quality with image sampling
- Working with the adaptive subdivision engine
- Controlling the physical camera
- Working with FX tools such as VRayFur and VRayMetaball
- Stereoscopic 3D rendering
- Using Render Mask
Skill Level Intermediate
Q: This course was updated on 02/02/2016. What changed?
A: We added tutorials on the new 3ds Max camera tool, which replaces the defunct V-Ray Physical Camera. The author also includes a method for creating a V-Ray camera via scripting.
Q: This course was updated on 04/19/2018. What changed?
A: New videos were added that cover V-Ray 3.1 to 3.3 updates.
V-Ray: Control Color Bleed in SketchUpwith Brian Bradley1h 2m Intermediate
SketchUp: Rendering with V-Ray 3with Brian Bradley4h 56m Intermediate
Introduction and Important Information
V-Ray 3.1 to 3.3 Updates
V-Ray 3.4 to 3.6 Updates
1. Getting Ready to Render with V-Ray
2. Key Lighting Tools
3. Global Illumination
4. V-Ray Materials and Maps
5. Quality Control with Image Sampling
6. Working with Cameras: The V-Ray Physical Camera
7. Working with Cameras: V-Ray 3 & the 3ds Max Physical Camera
8. The V-Ray FX Tools
What's next?1m 47s
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