Join Brian Bradley for an in-depth discussion in this video The 3ds Max project structure, part of V-Ray: Control Color Bleed in 3ds Max.
- [Instructor] We have settled the scene file's farthest course, using 3ds Max's built-in project management tools, meaning, we are going to be working with a project folder that will allow us to quickly and easily access each of the available scene files from inside the 3ds Max application. To ensure that you are able to take advantage of this powerful file management option, we're going to quickly walk through setting up our 3ds Max project folder for this course. The first thing we will, perhaps, want to do is perform a quick check on 3ds Max's preference settings.
To do that, we can come to the Customize menu at the top of the Max user interface and from the dropdown menu, choose the Preferences option. Once the Preferences dialogue opens, we need to come into the Files tab and make certain that we have a check in the Convert local file paths to Relative option. This just ensures that any files we decide to add to the project, from this point forward, will all have a file path that is relative to the project folder itself, as apposed, that is, to working with a hard-coded local file path, which can, of course, cause all sorts of problems, should we decide to move our project to either a different folder, or indeed, a different computer altogether.
With that done, we can quickly walk through the process of setting up our 3ds Max project folder for this course. To do this, all we need to do is come up to our Quick Access toolbar and click on the project folder icon. This opens up a dialogue that will allow us to select any folder available on our storage drives and set that to function as our project rout. In this instance, I will need to locate my Exercise Files folder, which, as noted, has been placed on the Desktop and then all we need do, is click to select it and once we hit the OK button, our Exercise Files folder has been set up to serve as our project rout.
What we will find now, is that whenever we use standard application functions, such as Open, Export, Import, or even go to set up a render output path, we will automatically be taken straight to the appropriate folder in our project setup. This means that when we want to open a scene, for instance, all we have to do is use the Open command, which will take us straight to the project's scenes folder and then from there, simply select the appropriate chapter folder and then, of course, the appropriate scene file.
- Defining color bleed
- Controlling reflectance
- Understanding how geometry setup affects color bleed
- Choosing color placement carefully
- Using the Saturation Post-Processing control
- Adjusting the photon bounce limit
- Controlling color bleed with materials and object properties
- Using render elements