Join Chris Nodder as he provides a road map to his series, UX Design Techniques. Each technique in this series builds on the data and output from the previous techniques. The user data from observations is used to identify user pain points and create personas. The pain points and personas are used during the ideation phase to create multiple possible solutions. Scenarios and storyboards take these multiple possible solutions and narrow them down to a working set, from which you build a paper prototype that you can usability test with some more representative users. At any point, you can follow the trail all the way back to data you gathered from your initial observations.
- Understanding the benefits of user-centered design
- Following the data trail
- Getting your team on board
- Analyzing user data
- Creating personas
- Understanding ideation
- Working with scenarios and storyboards
- Creating paper prototypes
- Building products with user-centered design
Skill Level Intermediate
- [Instructor] Hello, I'm Chris Nodder. Welcome to this overview of the UX Design Techniques series. This is the first course in a series that describes a set of techniques that you can use to make your development process more user-centered. In the series, we discuss how to gather and analyze user data. Creating personas, so you know who you're developing for. Using ideation techniques to make sure you come up with creative solutions. How scenarios and storyboarding can help you fill in design gaps.
How to get early validation of your design ideas using paper prototypes. And how to use all this information to better plan your development cycle. In this installment, I'll give you an overview of user-centered design, including the benefits to you and your team, and the techniques you can use. Now it's time to dive in and discuss what user-centered design is all about, so let's get started.