Join Chris Nodder for an in-depth discussion in this video Knowing the alternatives, part of UX Design: 1 Overview.
- [Instructor] User-Centered Design is a big field.…It's known by many names, such as Design thinking,…Service design, Interaction design, and User experience.…There are no magic techniques or solutions.…There's no one way of doing user-centered design.…However, the techniques that I'll describe…in this series of courses are all ones I use…when I'm working with development teams.…And I've found that they fit together well.…Once you get more familiar with user-centered design,…you'll probably find other techniques…that you can substitute for the ones I describe here.…
However, if you're just starting out in this field,…I suggest that you follow along…with each of the techniques in turn…without trying to take shortcuts.…Each technique leads on from the last,…and following each in turn will give you the most benefits.…By following each technique in turn,…you'll end up with a paper trail…that leads from your initial user observations,…all the way through your design process,…to the plan you put in place…for the features you plan on building.…
Join Chris Nodder as he provides a road map to his series, UX Design Techniques. Each technique in this series builds on the data and output from the previous techniques. The user data from observations is used to identify user pain points and create personas. The pain points and personas are used during the ideation phase to create multiple possible solutions. Scenarios and storyboards take these multiple possible solutions and narrow them down to a working set, from which you build a paper prototype that you can usability test with some more representative users. At any point, you can follow the trail all the way back to data you gathered from your initial observations.
- Understanding the benefits of user-centered design
- Following the data trail
- Getting your team on board
- Analyzing user data
- Creating personas
- Understanding ideation
- Working with scenarios and storyboards
- Creating paper prototypes
- Building products with user-centered design