Join Chris Nodder for an in-depth discussion in this video Implementation planning, part of UX Design: 1 Overview.
- [Instructor] User experience design is useful…in its own right for getting the team to understand…how to design for customers rather than for themselves.…However, its true value is…in driving the development process…by helping the team create an implementation plan.…The way that it does this is…through mapping out the different capabilities…that will be needed in order to build a real product…from the paper prototype…that you created and usability tested.…Because they've gone through all the stages…of the user-centered design process at this point,…the team is well placed to prioritize capabilities…and see the relationships between different items.…
They know what's essential to deliver first…and what might just be a nice to have item.…In this way, the team can start development,…knowing that they are building the foundation…for a usable product with opportunities to get feedback…through early usability testing and beta testing…at several stages before release.…
Join Chris Nodder as he provides a road map to his series, UX Design Techniques. Each technique in this series builds on the data and output from the previous techniques. The user data from observations is used to identify user pain points and create personas. The pain points and personas are used during the ideation phase to create multiple possible solutions. Scenarios and storyboards take these multiple possible solutions and narrow them down to a working set, from which you build a paper prototype that you can usability test with some more representative users. At any point, you can follow the trail all the way back to data you gathered from your initial observations.
- Understanding the benefits of user-centered design
- Following the data trail
- Getting your team on board
- Analyzing user data
- Creating personas
- Understanding ideation
- Working with scenarios and storyboards
- Creating paper prototypes
- Building products with user-centered design