Join Chris Nodder for an in-depth discussion in this video Getting your team on board, part of UX Design: 1 Overview.
- [Instructor] The techniques I talk about in these courses…are designed to be used by the whole team.…Although you might have one user experience specialist…on the team, the real benefits of user-centered design…only happen when the whole team buys into the concept,…gets involved in the activities,…and thus internalizes user's problems and needs.…Doing design work in isolation and then throwing it…over the wall to a developer is never a good solution.…Unless everyone from development, to test,…to marketing, to content creation,…to product management is involved right from the beginning,…it's hard to develop a truly user-centered product.…
Initially, the team might be worried…that this isn't the best use of their time.…But investing a bit of time up front…saves a lot of time later on during development.…When everyone on the team has the same background…and agrees on the product's goals and plan,…it's easier to communicate ideas and discuss changes.…Everyone can refer back…to the same experiences interacting with users…
Join Chris Nodder as he provides a road map to his series, UX Design Techniques. Each technique in this series builds on the data and output from the previous techniques. The user data from observations is used to identify user pain points and create personas. The pain points and personas are used during the ideation phase to create multiple possible solutions. Scenarios and storyboards take these multiple possible solutions and narrow them down to a working set, from which you build a paper prototype that you can usability test with some more representative users. At any point, you can follow the trail all the way back to data you gathered from your initial observations.
- Understanding the benefits of user-centered design
- Following the data trail
- Getting your team on board
- Analyzing user data
- Creating personas
- Understanding ideation
- Working with scenarios and storyboards
- Creating paper prototypes
- Building products with user-centered design