Join Chris Nodder for an in-depth discussion in this video Creating paper prototypes, part of UX Design Techniques: Overview.
- [Instructor] The less cost you sink into a prototype,…the less concern you'll have about throwing it out…and starting again if you got things wrong.…A paper prototype is quick to create, easy to modify,…and still lets you test the interface concepts…that you care most about.…This course will show you how to produce really low cost…prototypes using nothing more than office supplies.…You can run usability tests using just your paper prototype.…This lets you verify your design…by checking that the task flows properly…and the participants understand your design concepts.…
Because the paper prototype doesn't…look like a finished product,…session participants tend to give…more honest and useful feedback.…They're also happy if you make changes to the prototype…on the fly to incorporate their suggestions.…You'll get better, more honest,…and more actionable feedback from…a thrown together paper prototype…than you would from creating a mock up on a real device.…A paper prototype allows you to learn a lot about…the viability of your proposed design…
Join Chris Nodder as he provides a road map to his series, UX Design Techniques. Each technique in this series builds on the data and output from the previous techniques. The user data from observations is used to identify user pain points and create personas. The pain points and personas are used during the ideation phase to create multiple possible solutions. Scenarios and storyboards take these multiple possible solutions and narrow them down to a working set, from which you build a paper prototype that you can usability test with some more representative users. At any point, you can follow the trail all the way back to data you gathered from your initial observations.
- Understanding the benefits of user-centered design
- Following the data trail
- Getting your team on board
- Analyzing user data
- Creating personas
- Understanding ideation
- Working with scenarios and storyboards
- Creating paper prototypes
- Building products with user-centered design