Join Chris Nodder for an in-depth discussion in this video Building products with user-centered design, part of UX Design Techniques: Overview.
- [Narrator] The techniques I cover…in this series of courses are fun to use…and can really help a team not just to learn…about their users, but also to work better together.…A well run team can use the techniques…to kick off a new project or get a better sense…of direction for an existing development process.…The techniques aren't expensive either.…In fact, doing this small amount of design exploration…and planning work upfront will be likely to save…a lot of money, time, and frustration…later in the development process.…
You get early user feedback so you can…be sure you're resolving your customer's pain points.…Because you've done this early testing,…there's less rework and communication on the team is better.…That allows you to get to market sooner.…No matter what stage you're at in the development cycle,…during these fast, cheap, user centered design activities…will help you better meet your user's needs.…To do user centered design,…the first thing you need is user data.…In the next course in this series,…
Join Chris Nodder as he provides a road map to his series, UX Design Techniques. Each technique in this series builds on the data and output from the previous techniques. The user data from observations is used to identify user pain points and create personas. The pain points and personas are used during the ideation phase to create multiple possible solutions. Scenarios and storyboards take these multiple possible solutions and narrow them down to a working set, from which you build a paper prototype that you can usability test with some more representative users. At any point, you can follow the trail all the way back to data you gathered from your initial observations.
- Understanding the benefits of user-centered design
- Following the data trail
- Getting your team on board
- Analyzing user data
- Creating personas
- Understanding ideation
- Working with scenarios and storyboards
- Creating paper prototypes
- Building products with user-centered design