From the course: V-Ray Next: Unreal Engine Rendering
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The sun and sky blueprint, part 2
From the course: V-Ray Next: Unreal Engine Rendering
The sun and sky blueprint, part 2
- [Narrator] With a V-Ray sun and sky system added to the level, the next step that we want to take is to become familiar with what the various controls on the system can do for us in terms of helping craft the look and mood of lighting in the scene. Coming to the details tab then, with the sun and sky selected of course, the first of the options that we haven't looked at so far is the turbidity control, which essentially determines the amount of dust in the air and the effect that it has on the color values of the sun and sky system. Smaller values will produce a clear blue sky, whilst larger values make the sun and sky appear yellow and orange respectively. Let's go ahead, then, and punch in the maximum allowed value here of nine. And if we take a render we can see the pronounced orange skylight effect that we get. Setting that back to its default by clicking the reset button, let's take a look next at the ozone…
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Contents
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An introduction to lighting with V-Ray2m 16s
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The sun and sky blueprint, part 14m 15s
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The sun and sky blueprint, part 23m 50s
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The light dome blueprint, part 14m 34s
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The light dome blueprint, part 24m 39s
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The light rectangle blueprint4m 44s
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Light behavior basics2m 30s
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Working with the GI engines5m 12s
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