From the course: V-Ray Next: Unreal Engine Rendering
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The sun and sky blueprint, part 1
From the course: V-Ray Next: Unreal Engine Rendering
The sun and sky blueprint, part 1
- [Instructor] Given that lighting is going to be the focus of this particular chapter, the version of the Unreal scene that we will be working with here has actually been set up to be unlit, in that it has no lights in the level at all and only has a plain grain material applied to all objects. Mainly because this makes it very easy for us to see exactly how our lights are working and note what they are adding to the scene. Not to mention the fact that this setup will also help speed up the numerous test renders that we will be taking. The first of the V-Ray light types that we will be taking a look at then, simply because it is one that we will probably need or want to work with quite a bit inside Unreal, is the Sun and Sky combo. Now what we get from this system is, as the name suggests, a light setup that is designed to simulate basic real world sun and sky light behavior. So essentially producing or reproducing the…
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Contents
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An introduction to lighting with V-Ray2m 16s
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The sun and sky blueprint, part 14m 15s
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The sun and sky blueprint, part 23m 50s
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The light dome blueprint, part 14m 34s
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The light dome blueprint, part 24m 39s
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The light rectangle blueprint4m 44s
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Light behavior basics2m 30s
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Working with the GI engines5m 12s
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