From the course: V-Ray Next: Unreal Engine Rendering

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The color correction controls

The color correction controls

From the course: V-Ray Next: Unreal Engine Rendering

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The color correction controls

- [Instructor] Whilst generally speaking, no substitute for using a fully-fledged post-production application on a project, the color correction tools found in the V-Ray Frame Buffer Window are quite powerful, and so can come in very handy indeed should we want to make some quick tweaks to a render before it is viewed by a client or supervisor. To help us take a look at these, we already have a render of our scene in the frame buffer window, and so let's come to the tool icons found along the bottom, and click the leftmost option, which will open up the color correction controls for us. Now whilst by default, these are docked to the Frame Buffer Window, we can easel it if we prefer. Click on the Globals button and undock them in order to make use of a floating window. As having them docked just seems to keep things nice and tidy, I'm going to leave that option enabled, and turn on the first of our controls here,…

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