From the course: VR Motion Graphics with Unreal Engine

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Wrap up

Wrap up

From the course: VR Motion Graphics with Unreal Engine

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Wrap up

- [Narrator] Now we have this whole thing built and we're just gonna wrap it up. So the first thing I'm gonna do is, we're gonna go under our Modes tab, and I'm gonna grab a post-process volume. Gonna bring that into the scene, I'm gonna zero it out. Now obviously, one of the big issues with VR is keeping your performance high, in a post-process volume in certain effects would be a big no-no if this is a real complex, crazy scene. But one of the things we have going for us, it's not a big, complex crazy scene. So we can add in some sexy image enhancement. So what we're gonna do is I'm gonna turn on ambient occlusion. Change the intensity on, the radius on, I'll change the radius to 50. I'm going to make sure that we are unbound on that post process volume so it covers everything not just the volume it encompasses. Let's go and to the color grading global tab and we'll turn on contrast and gamma. Contrast will be 1.5, and and then we'll make the gamma .9. Just typical, Unreal final…

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