From the course: VR Motion Graphics with Unreal Engine
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Wrap up
- [Narrator] Now we have this whole thing built and we're just gonna wrap it up. So the first thing I'm gonna do is, we're gonna go under our Modes tab, and I'm gonna grab a post-process volume. Gonna bring that into the scene, I'm gonna zero it out. Now obviously, one of the big issues with VR is keeping your performance high, in a post-process volume in certain effects would be a big no-no if this is a real complex, crazy scene. But one of the things we have going for us, it's not a big, complex crazy scene. So we can add in some sexy image enhancement. So what we're gonna do is I'm gonna turn on ambient occlusion. Change the intensity on, the radius on, I'll change the radius to 50. I'm going to make sure that we are unbound on that post process volume so it covers everything not just the volume it encompasses. Let's go and to the color grading global tab and we'll turn on contrast and gamma. Contrast will be 1.5, and and then we'll make the gamma .9. Just typical, Unreal final…
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Contents
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Enable Steam plugin58s
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Database BP2m 15s
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Text display BP5m 53s
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VR pawn BP: Setup5m 5s
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VR pawn BP: Movement 16m 26s
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VR pawn BP: Movement 23m 13s
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VR pawn BP: Movement 34m 53s
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VR pawn BP: Movement 43m 37s
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VR pawn BP: Material variable5m 30s
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Material blend: Setup 12m 48s
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Material Parameter Collections4m 9s
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Material blend: Setup 28m 28s
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Material blend: Setup 32m 54s
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Material blend: Setup 42m 51s
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Material blend: Setup 54m 54s
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Level BP: Trigger boxes8m 31s
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Animation BP 15m 23s
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Animation BP 24m 34s
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Animation BP 34m 35s
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Animation BP 44m 8s
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Animation BP 54m 48s
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Wrap up4m 10s
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