From the course: V-Ray Next: Unreal Engine Rendering
Unlock the full course today
Join today to access over 22,600 courses taught by industry experts or purchase this course individually.
Workflow choices
- Now that we have our max scene imported into Unreal, there are essentially two types of approach that we can take with regard to working with V-Ray. Now, just to be clear, we aren't talking about mutually exclusive approaches here, whereby we have to choose to work with either one or the other as we move forward. In fact, quite the opposite is true in Unreal in that we can easily incorporate both of the approaches, that we will highlight here, into any project that we want. What I am essentially referring to then, is the fact that, we can now choose to work with our V-Ray scene in Unreal, pretty much as we might, in say, 3DS Max or any other application where we can use the V-Ray engine and so create what are typically referred to as offline renders. Or we could utilize V-Ray in a realtime approach to our visualizations whereby we would use V-Ray rather than Unreal's LightMass engine to create the baked lighting solutions…
Practice while you learn with exercise files
Download the files the instructor uses to teach the course. Follow along and learn by watching, listening and practicing.
Contents
-
-
-
(Locked)
Checking out the 3ds Max scene that we will be using3m 44s
-
(Locked)
Handling UVs correctly2m 53s
-
(Locked)
Exporting the VR scene5m 35s
-
(Locked)
Unreal project setup5m 16s
-
(Locked)
V-Ray in the Unreal UI4m 45s
-
(Locked)
Workflow choices4m 55s
-
(Locked)
Working with our camera settings4m 32s
-
(Locked)
Checking the imported materials, part 14m 29s
-
(Locked)
Checking the imported materials, part 23m 45s
-
(Locked)
Rendering what we have3m 5s
-
(Locked)
-
-
-
-
-
-
-