Join Joel Bradley for an in-depth discussion in this video What you should know, part of Unreal Game Mechanics: Creating a Directional Sprint.
- [Narrator] When looking to create mechanics that can be added to a game of our own, it is possible to think that we need to have a really deep knowledge of the engine we're wanting to use, especially of its coding languages. But while an expansive knowledge of our engine of choice is something that we should be working towards, you will be glad to know that it isn't essential in order for us to be able to add some extremely common and very cool effects to a game, nor is such knowledge required in order for you to work through and benefit from this training course.
In fact, as we will walk through each of the steps needed in order to create the sprint mechanic that we want here, no deep expertise at all is necessary. And so, even if we are completely new to Unreal, we should have no problem at all following along with this course. That having being said, the course has also, in part, been designed to be used as a quick reference guide for Unreal techniques, and so, I won't be explaining what each and every node that we use is all about nor will I be covering the many different approaches that we could have taken in order to achieve a particular end result.
In that context then, some familiarity with UB4 would certainly be helpful to you as you move ahead and tackle this project.
- Creating the project
- Making the input action
- Building the sprint blueprint
- Timelines and input control
- Variables and lerps
- Adding the walk and run variables