Join Joel Bradley for an in-depth discussion in this video What you should know, part of Unreal Game Mechanics: Camera Walk Action.
- When thinking about the creation of mechanics that you can add to a game of your own, it is possible to develop the notion that we need to have an extremely deep knowledge of the engine that we are wanting to use and probably of its coding languages as well. Well, whilst an expansive knowledge of our engine of choice is something that we should certainly be constantly working towards, you will probably be glad to know that this isn't essential. In order to be able to add some extremely common and very cool effects into your game nor is such knowledge required in order for you to work through and benefit from this course.
In fact, as we will walk through all of the steps needed in order to create our game mechanic here, no real expertise at all is necessary and so even if you are completely new to Unreal, you should be able to follow along with no problem at all. That having been said, this course has also been designed to be used as a quick reference guide for Unreal techniques and so, I won't be explaining what each and every node we use is all about, and I cover the many different approaches that could be taken to achieve something.
In that respect, some familiarity, with UE4 would certainly be helpful as you set about tackling this project. As noted though, if you are brave enough and just want to see how you might go about putting game mechanics together, then you should have no problem at all following along with the steps in this course.
- Setting up the camera shake blueprint
- Working with timelines and blueprints
- Creating a timeline, track, and keyframe
- Connecting the timeline
- Finalizing the effect