Get a sense of what you need to know to get the most out of the course. Working knowledge of Revit 2018+ and a basic understanding of Unreal Engine 4.18+ are required, but exposure to 3d file formats and UV mapping would be helpful.
- [Instructor] Before we begin, I want to go over a few handy resources and necessary software packages to make sure you have downloaded and installed, the first of which is the Unreal Studio Package. You can find that on Unreal Engine's main webpage under the Enterprise tab, and Unreal Studio, and then you just click on the Get the Free Beta Now button here. Now, that'll take you to a number of installs. Make sure to download Unreal Studio and the 3ds Max exporter, we'll need both of those for this.
Finally, I encourage you to read through the documentation for Unreal Studio. It covers a lot of necessary settings as well as outlining the project viewer template that we'll be using. You can verify that Unreal Studio is on and active by going to your Epic Games Launcher and down here, once you have it installed, the subscription status, Unreal Studio Beta Active, will show up. Now, before you package, you'll want to go through the Unreal Engine documentation and just familiarize yourself with some of the settings that you can change.
Before you're able to, you'll have to set up Visual Studio for Unreal Engine if you haven't already. Download the latest Visual Studio package, 2017, as well as any Windows SDKs that are out at this time. Now finally, follow through the Unreal documentation for setting up Visual Studio. There's a lot of little workflows and packages that you'll need to install if you haven't already, that will make sure that your packaging goes smoothly.
- Preparing your Revit model for export
- Using Unreal Datasmith Product Viewer Tools
- Creating Unreal materials
- Swapping out materials
- Lighting your models
- Adding interactions
- Packaging content for distribution on VR and mobile devices