Join Scott Pagano for an in-depth discussion in this video What to know, part of Unreal: Content Pipeline.
- [Instructor] For this course we're going to be using a number of different tools. Here we are in our exercise files chapter one folder, and you can see that we have files for 3D Studio Max. We've got some FBX files. I have a Houdini file I've made for you. We've got some Maya files. We have a source model in Revit, and then of course our Unreal project files. You're not going to need to be an expert in all these different programs to do this course. I'll be honest. I'm not an expert in all of these programs. Some I am, some are a little more tangential to my skill set. But, the really great thing is that we're just going to touch on how we can use all these different things in harmony to create models and textures that are going to work really well in our Unreal environment.
I'd recommend this is probably good if you've kind of at least played with Unreal or have a little bit of a feel for it. But if this is all pretty new to you, but you have some general computer graphics experience, I think we're going to be able to dive right in. You're going to get a lot out of it. We're going to move quickly through certain things, and we're not actually going to go over the basics for all this software. But we aren't getting too, too deep in any one thing. So, it's a great overview of how we can use all these tools together to make great scenes in Unreal.
- Working with geometry
- Importing processed files into Unreal
- Using the Skeletal Mesh Editor
- Creating a material with textures
- Refining Substance material
- Assembling your scene in Unreal
- Working with cameras