Learn the content pipeline workflow for Unreal Engine visualization projects.
- [Scott] Unreal is being used for quite a number of things in the world these days. Way beyond creating video games, Unreal is being used for visualization projects of all kinds in many different industries. In this course, we're going to focus on how we can get assets and geometry from a bunch of different applications used in different disciplines into Unreal. We'll look at Revit, 3D Studio Max, Maya, even Houdini to get files prepared properly to work really smoothly in a real time environment.
We'll also show you how we can bring in substance archives to use modern procedural texturing workflows to really get a beautiful polish on our models coming from any source. We're going to use a bunch of tools in harmony and really show you how we can create beautifully textured models and how we can bring in custom camera movements that we've created in different applications to create beautiful final rendered video files out of Unreal. I'm Scott Pagano and I'm excited to show you how you can get all this great content into Unreal to create some beautiful final product in real time.
- Working with geometry
- Importing processed files into Unreal
- Using the Skeletal Mesh Editor
- Creating a material with textures
- Refining Substance material
- Assembling your scene in Unreal
- Working with cameras
Skill Level Intermediate
2. Textures and Materials
3. Geometry Settings
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