From the course: VR Motion Graphics with Unreal Engine

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VR pawn BP: Setup

VR pawn BP: Setup

From the course: VR Motion Graphics with Unreal Engine

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VR pawn BP: Setup

Now, we're gonna start the process of building our VR_Pawn, which is basically the character that we possess, to be able to navigate around, and just to have everything work properly with the scene that were gonna build. So, what were going to do here is I'm gonna right click and create a new Blueprint Class in our blueprint folder this is gonna be a character I'm gonna to call this VR_PAWN. Okay, and because we're kind of creating this custom character, we need to create a custom game mode and assign it to the Scene. So, I'm going to right click and make another new Blueprint Class and call it Game Mode Base. This is going to be VR_GAME_MODE. Okay, so, let's open up that VR_GAME_MODE and you can see that there's this Default Pawn Class field, which we're going to change from the Default Pawn to our VR_PAWN. That's it, compile it, save it, cool. Now, we're going to go to our world settings over here and were going to see where it says Game Mode Override. Click on this drop down menu…

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