From the course: VR Motion Graphics with Unreal Engine
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VR pawn BP: Setup
From the course: VR Motion Graphics with Unreal Engine
VR pawn BP: Setup
Now, we're gonna start the process of building our VR_Pawn, which is basically the character that we possess, to be able to navigate around, and just to have everything work properly with the scene that were gonna build. So, what were going to do here is I'm gonna right click and create a new Blueprint Class in our blueprint folder this is gonna be a character I'm gonna to call this VR_PAWN. Okay, and because we're kind of creating this custom character, we need to create a custom game mode and assign it to the Scene. So, I'm going to right click and make another new Blueprint Class and call it Game Mode Base. This is going to be VR_GAME_MODE. Okay, so, let's open up that VR_GAME_MODE and you can see that there's this Default Pawn Class field, which we're going to change from the Default Pawn to our VR_PAWN. That's it, compile it, save it, cool. Now, we're going to go to our world settings over here and were going to see where it says Game Mode Override. Click on this drop down menu…
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Contents
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Enable Steam plugin58s
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(Locked)
Database BP2m 15s
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Text display BP5m 53s
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VR pawn BP: Setup5m 5s
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VR pawn BP: Movement 16m 26s
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VR pawn BP: Movement 23m 13s
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VR pawn BP: Movement 34m 53s
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VR pawn BP: Movement 43m 37s
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VR pawn BP: Material variable5m 30s
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Material blend: Setup 12m 48s
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Material Parameter Collections4m 9s
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Material blend: Setup 28m 28s
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Material blend: Setup 32m 54s
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Material blend: Setup 42m 51s
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Material blend: Setup 54m 54s
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Level BP: Trigger boxes8m 31s
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Animation BP 15m 23s
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Animation BP 24m 34s
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Animation BP 34m 35s
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Animation BP 44m 8s
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Animation BP 54m 48s
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Wrap up4m 10s
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