From the course: VR Motion Graphics with Unreal Engine
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VR pawn BP: Movement 2
From the course: VR Motion Graphics with Unreal Engine
VR pawn BP: Movement 2
- [Narrator] All right, so our work on the VR pawn continues. So what we've done, let's open that up, is that what we had done previously is that we had, you know, brought in both an event and a value from this motion controller thumbstick Y, and we built a system to be able to set the movement variable in the database and this DB text update event in the database. So now what we want to do, let's close that, because that work is done there, and we're gonna open the database, and we've got, I'll have to pull this up here, we know we've got a moving variable, and we have our DB text update custom event, but that's not wired to anything right now. We're actually gonna dock this over here. Go back to our scene. And now let's open our text render blueprint, and you can see this has a text update custom event. So what we need to do within our database is have our DB text update drive the actual text update within the text render blueprint. And this is, you know, a few different steps where…
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Contents
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Enable Steam plugin58s
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Database BP2m 15s
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Text display BP5m 53s
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VR pawn BP: Setup5m 5s
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VR pawn BP: Movement 16m 26s
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VR pawn BP: Movement 23m 13s
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VR pawn BP: Movement 34m 53s
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VR pawn BP: Movement 43m 37s
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VR pawn BP: Material variable5m 30s
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Material blend: Setup 12m 48s
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Material Parameter Collections4m 9s
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Material blend: Setup 28m 28s
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Material blend: Setup 32m 54s
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Material blend: Setup 42m 51s
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Material blend: Setup 54m 54s
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Level BP: Trigger boxes8m 31s
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Animation BP 15m 23s
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Animation BP 24m 34s
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Animation BP 34m 35s
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Animation BP 44m 8s
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Animation BP 54m 48s
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Wrap up4m 10s
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