- If you have access to the exercise files for this course, you'll have access to every level and all of the aspects of the project as I develop and build along the way. Let's take a look at the exercise files. If we double click on the folder here, you're going to have UE4_intro_Lights, and what we can see in here, is you'll get the essential project, which is .u project, is that file. This has all the content you need to be able to have to work away with your project in there. Let's take a look at how we can work with that project or if you want to create your very own project, how you can do that with Unreal as well.
First think you're going to need is the Epic Game Launcher, and this is in here where you can take care of your latest versions or even previous versions. At the time of building this course, I'm running 4.16.2. Understand that the Unreal Engine development schedule is very organic and they're always adding new builds on sometimes a daily basis, quite often a weekly basis. Odds are, you're going to be using a much newer version than I am here, but everything that's built in this project should run just the same at the time of when you're doing this.
If you have access to the exercise files, I'm going to show you how you can browse to and add this project to your projects so you can work with it as its set up, and I'm also going to show you how you can create a brand new project from scratch. The way that we'd want to do that is we can go to launch Unreal and once Unreal Engine begins, we're going to get prompted with our existing projects that we have, as well as the ability to create a brand new project in a simple little UI. If you have access to these exercise files, it's nothing more than just simply browsing to that .u project file.
Let's take a look at how we can do that. Here's our project file. You can see I already have the project in place. If you have access to the exercise files, simply click browse. Go to wherever you're storing your project and simply click on that .u project file. That's what it's actually looking for. If you click open, it'll place it in your projects there and it'll launch that project for you as well. If we go to new project, I would recommend you start with something like a blank project or if you have assets yourself, you can add them in.
Other important things to note, I use the starter content. If you're just starting out with Unreal Engine, I recommend you start with starter content. Lots of great examples of geometry materials and other things that can help you with your projects. Simply define where you're going to put your project. Give your project a name, and hit create project to begin building with that there. Since I already have the project built and installed, let's jump to what the project files look like. Once you get into Unreal Engine with the project files you're going to be greeted with something like this.
This is the first lesson, and what this actually is, is the set but it's unlit because we don't have any lights in there. You can go to wireframe and you can see there are the objects in scene. You can also go to unlit and you can see the unlit flattened version of it as well. You will get, most likely by default, the lit version which will look like a darkened version like this. All of the maps to access are either available through the file open level menu, and each lesson here in Unreal, is built for you to jump to, and those are starting points for the beginning of each lesson.
As well, you can access them here through the maps folder. Everything, right from the beginning, the first part that we're in Unreal, right to the end, and there's even a completed final project folder that you build towards with our assets in the scene. I hope you enjoyed the course for introduction to lighting.
- UE4 lighting features
- Light properties
- Lighting an animated scene
- Working with ceiling lights, lamps, skylights, and sunlight
- Adding reflections
- Adjusting lighting settings
- Using lighting effects