From the course: V-Ray Next: Unreal Engine Rendering
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Unreal project setup
From the course: V-Ray Next: Unreal Engine Rendering
Unreal project setup
- [Instructor] What we want to cover in this particular video is both setting up an Unreal projects that we could work with as we move forward in our course if we wanted and that how we can initialize the V-Ray plugin inside the Unreal Engine. Now it is worth noting that I have already provided different versions of the scene in the form of .uproject files, each with various levels already created inside them. This means that if you would prefer to simply watch rather than work along with this particular exercise, then that is absolutely fine. Although what we will be doing here, is an integral part of the visualization pipeline when working with a DCC application and V-Ray in Unreal and so would make for good practice. With the Epic launcher open though and with the Unreal Engine and V-Ray plugins already installed, let's click to launch Unreal version 4.22 or whichever variation you are currently working with which in my…
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Contents
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Checking out the 3ds Max scene that we will be using3m 44s
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Handling UVs correctly2m 53s
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Exporting the VR scene5m 35s
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Unreal project setup5m 16s
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V-Ray in the Unreal UI4m 45s
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Workflow choices4m 55s
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Working with our camera settings4m 32s
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Checking the imported materials, part 14m 29s
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Checking the imported materials, part 23m 45s
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Rendering what we have3m 5s
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