From the course: Unreal: Content Pipeline
Unlock the full course today
Join today to access over 22,600 courses taught by industry experts or purchase this course individually.
Unreal Static Mesh Editor - Unreal Engine Tutorial
From the course: Unreal: Content Pipeline
Unreal Static Mesh Editor
- [Instructor] So now we have our model here in Unreal that we have imported before, and this was our revvit to 3D Studio Max to Houdini optimized building model. So what I want to do in this video is just show you a little bit more in the static mesh editor window. We've kind of glossed over it and we've kind of used it to look at certain things, but I just want to show you a few of the things we can do in there. So you can be just familiar and comfortable sort of looking at your information. So here we go, let's open up our geo folder, and we've been looking at it, I'm going to go back to this basic wall foundation element here, and let's open that up. And it's cool, too, if you want you can tab this with your main window, so you can just kind of switch between the tabs. I'm going to zoom out with the mouse wheel, and okay. So here we go. Here we have this foundation wall piece, and as we saw before, we can look at the UVs, and these are the UVs that we had sort of auto laid out in…
Practice while you learn with exercise files
Contents
-
-
-
Geometry considerations4m 42s
-
(Locked)
Basic FBX import4m 6s
-
(Locked)
Revit FBX export1m 52s
-
(Locked)
Revit FBX UE4 import5m 3s
-
(Locked)
3ds Max FBX export6m 4s
-
(Locked)
Prep 3ds Max FBX in Houdini9m 24s
-
(Locked)
Import processed file into UE45m 16s
-
(Locked)
Unreal Static Mesh Editor6m 12s
-
(Locked)
Animated geometry considerations4m 56s
-
(Locked)
Animated FBX UE4 import3m 28s
-
(Locked)
Unreal Skeletal Mesh Editor4m 56s
-
-
-
-
-