From the course: Unreal: Content Pipeline

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Unreal Static Mesh Editor

Unreal Static Mesh Editor - Unreal Engine Tutorial

From the course: Unreal: Content Pipeline

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Unreal Static Mesh Editor

- [Instructor] So now we have our model here in Unreal that we have imported before, and this was our revvit to 3D Studio Max to Houdini optimized building model. So what I want to do in this video is just show you a little bit more in the static mesh editor window. We've kind of glossed over it and we've kind of used it to look at certain things, but I just want to show you a few of the things we can do in there. So you can be just familiar and comfortable sort of looking at your information. So here we go, let's open up our geo folder, and we've been looking at it, I'm going to go back to this basic wall foundation element here, and let's open that up. And it's cool, too, if you want you can tab this with your main window, so you can just kind of switch between the tabs. I'm going to zoom out with the mouse wheel, and okay. So here we go. Here we have this foundation wall piece, and as we saw before, we can look at the UVs, and these are the UVs that we had sort of auto laid out in…

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