Learn how to use the Skeletal Mesh Editor in Unreal.
- [Instructor] Alright, here we are.…We've just kind of changed the look around a little bit…but we have just our simple little rotating cube machine…here in our screen.…And what I want to do here…is just like we looked at the Static Mesh Editor…for just a piece of static mesh,…I want to show you the sort of windows we can look at…to sort of get under the hood of…a piece of animated geometry.…So I'm going to stop my little simulation here.…And as we saw we had a bunch of different things…that got imported when we brought in the Skeletal Mesh.…
So first thing I want to do actually,…let me just open up the Skeletal Mesh,…and let me tab that window up to the top here.…And you can see this is a little bit different…than the Static Mesh Editor.…We don't have sort of the same icons at the top.…There's some things by default…that are in some different places.…Just off the bat, one thing, for example,…you don't have the UV kind of icons…at the top of the screen.…If we go to Show, Advanced,…then we can turn on the UVs…and we could look at the different UV channels.…
- Working with geometry
- Importing processed files into Unreal
- Using the Skeletal Mesh Editor
- Creating a material with textures
- Refining Substance material
- Assembling your scene in Unreal
- Working with cameras
Skill Level Intermediate
2. Textures and Materials
3. Geometry Settings
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