- Setting up the camera shake blueprint
- Working with timelines and blueprints
- Creating a timeline, track, and keyframe
- Connecting the timeline
- Finalizing the effect
Skill Level Intermediate
- [Narrator] Hello there, and welcome to Unreal Game Mechanics: Camera Walk Motion. My name is Joel Bradley, and I'm really looking forward to taking you through this first in a series of Unreal Game Mechanic courses. What we are looking to create here is a set of mini courses that can give indie game developers a set of how to manuals, if you like, that cover a range of tasks and effects that are often times needed in the game development process. By the time we have worked through a number of these bite size digests, you should have at your disposal a very handy reference library that can be used any time you need a refresher on how to add a specific mechanic, element, or effect to your game.
In this first offering, we're going to cover, first of all, how to get the Unreal Engine set up and ready for our project. In chapter 2, we will move on to creating the Camera Shake node, and then discuss altering its parameters, so as to get the effect that we want. Chapter 3 will see us make good use of Unreal's Timeline node in order to create an efficient and easy-to-use method for controlling our camera walk motion. In chapter 4, we will both check and then finalize our effect so that we have it working just the way that want inside our game level.
So, without any further ado, let's crack on and get down to business.