- How the Blueprint editor works
- Working with variables
- Creating custom events
- Setting variables between Blueprints
- Animating objects and material in Blueprints
- Using keyboard and game controller input in Blueprints
- Creating an animation Blueprint
Skill Level Intermediate
- [Scott] Hi, I'm Scott Pagano, and welcome to Unreal: Blueprint. In this course, we're gonna give you an initial solid foundation in understanding how to use the Blueprint Visual Scripting language in Unreal. We're gonna start off with the basics. We're gonna look at how the Blueprint Editor works. We're gonna take a look at variable and events, and just the basic nuts-and-bolts programming parts of Blueprints. We're gonna spend some time looking at how we can send variable and events between different Blueprints to start the foundation understanding of how we can build modular systems, so we can start small and learn how we can scale what we're doing.
We're gonna take a look at how Blueprints and assets interact, how can use Blueprints to move things, how we can use Blueprints to change the color of different things, to really start understanding how we can get this interactive data to affect things in our scene. We're gonna also take a look at how we can use game controllers and keyboard input to able to use physical input to be able to control different things in our scene, be able to create systems, to be able to move around our scene in custom ways that we would want. We're also gonna take a look at Animation Blueprint, so we can see how we can create systems to blend between different animated meshes in Unreal.
So let's get going and see how we can start building in Unreal with Blueprints.