From the course: V-Ray Next: Unreal Engine Rendering

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UI overview

UI overview

From the course: V-Ray Next: Unreal Engine Rendering

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UI overview

- One very powerful part of the tool set that V Ray brings to the table inside any of its host applications, is the V Ray Frame Buffer, or VFB for short. Now, rather than being just a viewing window for the images being rendered out of V Ray, the frame buffer is, in its own right, a production-strength tool allowing us to, as you have already seen, view or render elements being created in a single window and easily switch between them, it creates and keeps our images in a full 32-bit floating point format, it can allow us to perform basic color corrections on a render, as we will see later in this chapter, we can store a list of recently rendered images using the history function and again, easily switch between them and we can even apply glare and bloom effects to a rendered image as well. Let's in this video then, take a quick tour of its user interface and at the same time make a quick note of what does and perhaps…

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