From the course: Unreal: Blueprint

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Trigger box setup

Trigger box setup - Unreal Engine Tutorial

From the course: Unreal: Blueprint

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Trigger box setup

- [Instructor] Now we're gonna take a look at animation blueprints. And animation blueprints can be used for a number of things, and in this case, we're gonna use them to show you how we can blend between different animation clips on a skeletal mesh object. And what we're gonna do is we're gonna basically have a trigger box setup around this cube we see here. So that when we're in close proximity to it, we trigger one animation, and when we move away from it, we trigger a different animation. And this covers a bunch of great techniques for building interactive animation state changes in Unreal. And it's also gonna combine a bunch of the different techniques we have learned over this course. So the first thing we want to do here, let me just play this, see what we've got. We've just got our simple little stasis animation. And then we have another sort of more active animation as well that we're gonna blend to. So we're gonna use a few different things to make this work. First thing is…

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