Learn how to expose parameters of your network in Substance Designer.
- [Instructor] Now that we've got an overview…of our rock material in Substance Designer,…now it's time to expose a few parameters…and prep this thing and export it as a Substance Archive.…With our altar,…we had looked at a few different metallic color changes,…so we could change the color of certain elements in Unreal,…and so for the rock,…we'll just do a few different parameters,…just so we can see some different things.…First off, we see this purple tile here,…which is sort of the overall normal node here…that is taking this grayscale map,…then turning it into our normals for our fine detail.…
One of the parameters on here is Intensity,…so if you see if I change this to zero,…you can see all the little normal stuff goes away,…those highlights go away,…and if I change this to one, we get that detailing back.…I'm going to promote this parameter,…so in Unreal, we can control that intensity.…I will say Expose, I will call this a new name,…I will call this Normal_Intensity, underscore,…OK, there we go.…Now, if I were to double-click on the background,…
- Creating a substance graph
- Stone, gold, and copper material
- Combining materials using an ID mask
- Exposing parameters and preparing resolution
- Exporting Substance materials
- Building a scene
- Substance with displacement
Skill Level Intermediate
1. Create Substance Graph
2. Substance Export
3. Using Substance in Unreal
4. Substance with Displacement
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