From the course: Unreal: Content Pipeline

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Substance Source

Substance Source - Unreal Engine Tutorial

From the course: Unreal: Content Pipeline

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Substance Source

- [Instructor] I've mentioned Substance a number of times in this course, and now we're going to move on to actually using some Substance materials. If you're familiar with Allegorithmic's products with Substance Designer and Substance Painter, this will all be pretty familiar for you. And if this is new to you, you get to learn about some great, new, and modern texturing workflows. So we're going to look at, first, at source.allegorithmic.com because this is a really great place where you can get substance archives to use in your projects. And these aren't just collections of texture maps, these are actually procedural node-based systems that allow you to modify your textures and to use these as starting points. You can of course use Substance Designer to create your own substance archive to use in Unreal, or Myer, Houdini, whatever you'd like, but this is a great way, for example, when you're doing like an architectural project where you don't need to reinvent the wheel for concrete…

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