From the course: Unreal: Content Pipeline
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Substance Source - Unreal Engine Tutorial
From the course: Unreal: Content Pipeline
Substance Source
- [Instructor] I've mentioned Substance a number of times in this course, and now we're going to move on to actually using some Substance materials. If you're familiar with Allegorithmic's products with Substance Designer and Substance Painter, this will all be pretty familiar for you. And if this is new to you, you get to learn about some great, new, and modern texturing workflows. So we're going to look at, first, at source.allegorithmic.com because this is a really great place where you can get substance archives to use in your projects. And these aren't just collections of texture maps, these are actually procedural node-based systems that allow you to modify your textures and to use these as starting points. You can of course use Substance Designer to create your own substance archive to use in Unreal, or Myer, Houdini, whatever you'd like, but this is a great way, for example, when you're doing like an architectural project where you don't need to reinvent the wheel for concrete…
Practice while you learn with exercise files
Contents
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Creating a material with textures6m 12s
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(Locked)
Export model with materials from Maya1m 38s
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(Locked)
Import model with materials into Unreal3m 9s
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(Locked)
Install Substance plugin for Unreal33s
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(Locked)
Enable Substance plugin in Unreal2m 13s
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(Locked)
Substance Source2m 9s
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(Locked)
Importing Substance .sbsar into Unreal6m 52s
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(Locked)
Refining Substance material3m 2s
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(Locked)
Exploring textured model3m 18s
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