Join Scott Pagano for an in-depth discussion in this video Substance Source, part of Unreal: Content Pipeline.
- [Instructor] I've mentioned Substance a number of times…in this course, and now we're going to move on…to actually using some Substance materials.…If you're familiar with Allegorithmic's products…with Substance Designer and Substance Painter,…this will all be pretty familiar for you.…And if this is new to you, you get to learn…about some great, new, and modern texturing workflows.…So we're going to look at, first, at source.allegorithmic.com…because this is a really great place where…you can get substance archives to use in your projects.…And these aren't just collections of texture maps,…these are actually procedural node-based systems…that allow you to modify your textures…and to use these as starting points.…
You can of course use Substance Designer…to create your own substance archive to use in Unreal,…or Myer, Houdini, whatever you'd like,…but this is a great way, for example,…when you're doing like an architectural project…where you don't need to reinvent the wheel for concrete…and wood and all these basic things,…
- Working with geometry
- Importing processed files into Unreal
- Using the Skeletal Mesh Editor
- Creating a material with textures
- Refining Substance material
- Assembling your scene in Unreal
- Working with cameras
Skill Level Intermediate
2. Textures and Materials
3. Geometry Settings
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