From the course: Unreal: Introduction to Lighting
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Shadows and lightmap resolution - Unreal Engine Tutorial
From the course: Unreal: Introduction to Lighting
Shadows and lightmap resolution
- [Instructor] To get into the final stages of adjusting the lighting in our Unreal project here, we want to take a look at the relationship between the geometry and the lighting. And this is where we're going to look at things like adjusting shadows and lightmap resolution. Now, we put some lights in here and if I click on any of these lights, for example, let's take this spotlight, and we look at some of the light colors and light settings in here, we can see that this has lots of things here that will dramatically affect performance if we crank them up too much, especially things like radius and things like that. But what we don't have is the ability to directly impact how that lighting is going to affect a specific piece of geometry when it comes to the lightmass resolution. So, if we want to affect a specific piece of geometry and it's lightmap resolution or all the geometry in the scene, we could simply click on it here. So I'm going to grab the floor, and in this case here…
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