Join Scott Pagano for an in-depth discussion in this video Scene element tweaks, part of Unreal: Content Pipeline.
- [Narrator] So I've gone in and I've adjusted…a bunch of the light map resolutions…as well as changed some other settings…and done a production-level light bake.…I just want to go over so we can actually look at…sort of now a nicer version of the scene.…I can show you a couple of the tweaks that I made…and then you can do them on your side.…Okay, so first off what I'm going to do is…I'm just going to hit play, and I'm going to hit the W key…to like scroll into our scene,…and we can see this is really starting to look nice,…right, we have a lot less splotchiness…in our sort of global illumination light baking going on,…and everything is just starting to look a lot cleaner,…and, let's go over to that conference room, yeah.…
You know we're just we're starting to get a really nice…light look in our scene here,…we have our nice shadows and light…cascading through the windows, and you know,…we're starting to look like you know,…getting close towards a kind of…production style architectural visualization.…So let's talk about what we um,…
- Working with geometry
- Importing processed files into Unreal
- Using the Skeletal Mesh Editor
- Creating a material with textures
- Refining Substance material
- Assembling your scene in Unreal
- Working with cameras
Skill Level Intermediate
2. Textures and Materials
3. Geometry Settings
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