Learn how to expose parameters of your network in Substance Designer.
- [Host] Now we're back in the scene…that we've been building over the duration of this course.…And what we're going to do, is we're going to bring in…our rock substance archive we've now created,…and we're going to apply that to the floor,…to get a more interesting surface,…and we're also also going to take a look at…how to use a substance archive…to drive the displacement tessellation material…within Unreal to create some even more interesting effects.…So let's go into our substance folder here,…and I'm going to make a new folder,…I'm going to call it ROCK_01, I'm going to open that up,…and I'm going to import…our ROCK_01.sbsar…in our Chapter 04 Substance publish folder.…
Okay, all these defaults are fine.…And as we've seen, we get all the stuff that gets created,…and the first thing I want to do is…open up the ROCK_01 instance,…and you can see that we have all the basic stuff here.…We have all of our outputs.…We're going to want to click on Height,…'cause by default, it doesn't create it,…you can see that now it has created it.…
- Creating a substance graph
- Stone, gold, and copper material
- Combining materials using an ID mask
- Exposing parameters and preparing resolution
- Exporting Substance materials
- Building a scene
- Substance with displacement
Skill Level Intermediate
1. Create Substance Graph
2. Substance Export
3. Using Substance in Unreal
4. Substance with Displacement
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