From the course: Unreal: Content Pipeline
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Revit FBX export - Unreal Engine Tutorial
From the course: Unreal: Content Pipeline
Revit FBX export
- [Presenter] Now here we are in our Ch_01_03_Start Revit file looking at our standard office building model, and what I want to talk to you about now is how we get models from environments like Revit into Unreal as cleanly as possible, 'cause there's a number of different ways we could go about doing this and there's a lot of ways to get the information over, but we want to get the information over in the smartest, cleanest, most efficient way possible. And so I'm going to show you a few different ways we can do this, starting with the way that is kind of easy but isn't going to give us the best possible results in Unreal, and then we're going to use a few different pieces of software together to end up with an incredibly nice, clean, optimized version of this. Because there's just certain things in different 3D software that are handled differently, and if we can finesse this to work as efficiently in real time as possible, that's going to make our fly-through or VR project or…
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Contents
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Geometry considerations4m 42s
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(Locked)
Basic FBX import4m 6s
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(Locked)
Revit FBX export1m 52s
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(Locked)
Revit FBX UE4 import5m 3s
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(Locked)
3ds Max FBX export6m 4s
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(Locked)
Prep 3ds Max FBX in Houdini9m 24s
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(Locked)
Import processed file into UE45m 16s
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(Locked)
Unreal Static Mesh Editor6m 12s
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(Locked)
Animated geometry considerations4m 56s
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(Locked)
Animated FBX UE4 import3m 28s
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(Locked)
Unreal Skeletal Mesh Editor4m 56s
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