From the course: Unreal: Content Pipeline
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Revit FBX UE4 import - Unreal Engine Tutorial
From the course: Unreal: Content Pipeline
Revit FBX UE4 import
- [Narrator] So now we're in our basic Unreal template file that we've provided for this chapter, and what we want to do is we want to import that FBX that we just got directly out of Revit. So let's take a look, I'm going to open up my GEO folder here, and I'm going to click on import, let's navigate to desktop, exercise files, chapter one, Revit, FBX, and here's that one we got out of chapter 01_03 start. So we're going to open that up and so we get our FBX import options window again, and, what I'm going to do is I'm going to make sure to turn on combine meshes, because we're going to import this both ways, with that on and with that off, to show you a few different things here. I'm just going to leave everything else just as it is and say import. Because as we discussed previously, we want to have meshes as combined as possible, but often we can get in a tricky scenario, for example with this, if we combine all this mesh together, it's cool right, I could drag this into my…
Practice while you learn with exercise files
Contents
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Geometry considerations4m 42s
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(Locked)
Basic FBX import4m 6s
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Revit FBX export1m 52s
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Revit FBX UE4 import5m 3s
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3ds Max FBX export6m 4s
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Prep 3ds Max FBX in Houdini9m 24s
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Import processed file into UE45m 16s
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Unreal Static Mesh Editor6m 12s
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Animated geometry considerations4m 56s
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Animated FBX UE4 import3m 28s
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Unreal Skeletal Mesh Editor4m 56s
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