Join Scott Pagano for an in-depth discussion in this video Revit FBX UE4 import, part of Unreal: Content Pipeline.
- [Narrator] So now we're in our basic Unreal template file…that we've provided for this chapter,…and what we want to do is we want to import…that FBX that we just got directly out of Revit.…So let's take a look, I'm going to open up my GEO folder here,…and I'm going to click on import,…let's navigate to desktop, exercise files,…chapter one, Revit, FBX, and here's that one…we got out of chapter 01_03 start.…So we're going to open that up…and so we get our FBX import options window again,…and, what I'm going to do is I'm going to make sure to turn on…combine meshes, because we're going to import this…both ways, with that on and with that off,…to show you a few different things here.…
I'm just going to leave everything else…just as it is and say import.…Because as we discussed previously,…we want to have meshes as combined as possible,…but often we can get in a tricky scenario,…for example with this, if we combine all this mesh together,…it's cool right, I could drag this into my viewport,…you can see this little bit of a scaling issue,…
- Working with geometry
- Importing processed files into Unreal
- Using the Skeletal Mesh Editor
- Creating a material with textures
- Refining Substance material
- Assembling your scene in Unreal
- Working with cameras
Skill Level Intermediate
2. Textures and Materials
3. Geometry Settings
- Mark as unwatched
- Mark all as unwatched
Are you sure you want to mark all the videos in this course as unwatched?
This will not affect your course history, your reports, or your certificates of completion for this course.Cancel
Take notes with your new membership!
Type in the entry box, then click Enter to save your note.
1:30Press on any video thumbnail to jump immediately to the timecode shown.
Notes are saved with you account but can also be exported as plain text, MS Word, PDF, Google Doc, or Evernote.