From the course: V-Ray Next: Unreal Engine Rendering

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Render elements workflow

Render elements workflow

From the course: V-Ray Next: Unreal Engine Rendering

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Render elements workflow

- Having discussed just what render elements are, what we want to do now is take a quick look at both the render element's UI and the basic workflow inside Unreal in order to get a grounding in how things work and to see how to set up the render elements in the scene should we need to, which in V-Ray for Unreal is actually really easy. From inside the Settings tab then, all we need do is come down to the render element's roll out and take a look at what we have there, which initially are the denoiser and effect update dropdowns. Meaning that the first render element choice that we would want to make is whether or not we're going to use a denoiser element in our final render, or rely entirely on V-Ray's sampling controls to clean things up for us, which will of course typically take quite a bit longer to do than with the denoiser enabled. The denoiser being a render element that progressively applies a denoising operation…

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