From the course: Unreal: Content Pipeline
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Refining Substance material - Unreal Engine Tutorial
From the course: Unreal: Content Pipeline
Refining Substance material
- [Instructor] Now it's time to deal with the texture scaling, because for each of our object mesh groups, we laid out all the UVs on one tile, there's some different scaling between different objects, and we can even just see that, we can see the texture sort of checker scale is different on different things. What we can do is we can easily tweak this on a per material basis to get the texture scale exactly as we want. Because if all of our textures coming out of Substances are going to tile perfectly, this is just really straightforward. Let's open up the Bond_Variations_MAT, and what we're going to do here, I'm just going to drag this over. In all of these texture nodes that got created here, you see we have an input UV pin. What I'm going to do is I'm going to right-click in the Material area, and I'm going to type T-E-X, and I'm going to grab a TextureCoordinate node and drop that down. By default, all of our textures can read the UVs on the object, but if we wire in a…
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Contents
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Creating a material with textures6m 12s
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Export model with materials from Maya1m 38s
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Import model with materials into Unreal3m 9s
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Install Substance plugin for Unreal33s
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Enable Substance plugin in Unreal2m 13s
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Substance Source2m 9s
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Importing Substance .sbsar into Unreal6m 52s
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Refining Substance material3m 2s
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(Locked)
Exploring textured model3m 18s
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