Having a roadmap when creating game mechanics can help save time and frustration later in production. This video provides an overview that can help you start thinking about what you want to create and how you might do it, before you dive into working with the game engine.
- [Joel] My ultimate goal for this course is to provide…a quick reference library of videos that can help…users both new and old either build game mechanics…from scratch or have a refresher at hand as to how…a particular mechanic might be built.…Because of this, the goal for this chapter is to show…new users how they can get their hands on the Unreal…Engine for free, how to install it,…and then how they can set up a project using…the assets provided.…Even if you are wanting to implement this game mechanic…into a game of your own, you may still want to work…through the course using the projects provided…so that you can easily see how we built the mechanic.…
Then later on go back, and as you watch a second time,…try to place the nodes into your own game level.…Now that we know what we will be doing and why…let's set about getting our game engine installed.…Then set about creating a project in which…we can build our head bob mechanic.…
- Setting up the camera shake blueprint
- Working with timelines and blueprints
- Creating a timeline, track, and keyframe
- Connecting the timeline
- Finalizing the effect