Join Scott Pagano for an in-depth discussion in this video Preparing and exporting your geometry as an FBX file in Maya 2016: Update, part of Unreal Engine 4: Realtime Motion Graphics.
- [Male] When we originally recorded this course,…we were using Cinema 4D R17 and we had a third-party…FBX export plugin available that allowed us…to have more control over FBX export options.…Now, we're a couple years later, we're in Cinema 4D R19,…and that third party plugin is no longer available.…So what we're doing is we're recording…an update course to show you a new way…that we can get this geometry that's animated…properly out of Cinema 4D into Unreal.…
And for this, we're going to use Maya LT,…which is a very low cost, fantastic tool,…to be able to move geometry through there,…which has excellent FBX export options…to prep for game and visualization engines.…So what we're going to do is I'm going to delete everything…out of this scene except these panels lower,…make the HQ zoom in and we'll play this back.…And you can see we just have this very simple…animation of these panels moving,…that's part of this whole mechanical shot that we've built.…
I'll rewind this back and we'll go over and see…how this is built, and you can see that it's basically…
This course offers mograph designers a quick-start guide to real-time motion graphics in Unreal Engine 4 (UE4). Scott Pagano shows how to prep and import both static and animated geometry and animate objects and cameras with the Matinee Editor. He shows how to flesh out your scenes with Unreal's lighting and shading tools, and export video files and image sequences for further refinement in software such as After Effects. Following the quick-start chapter are three real-world projects that demonstrate the power of the workflow.
This forward-thinking approach to motion graphics leaves antiquated processes behind and presents modern, efficient, and fun ways to create 3D imagery. Once you have a grasp of how to import, animate, and make your content look great in UE4, the doors are open to dive into worlds of virtual reality, gaming, and interactive content. Check out more of our Unreal training here.
- Organizing a UE4 project
- Importing files
- Creating materials
- Adding cameras
- Creating keyframes in the Matinee Editor
- Setting up units in Maya and C4D
- Creating and assigning materials and lights
- Rendering motion graphics in Unreal
Skill Level Intermediate
Q: This course was updated on 12/20/2017. What changed?
A: The following topics were updated: preparing and exporting your geometry as an FBX file in Maya 2016 and preparing and exporting your geometry as an FBX file in C4D R17.
Mograph Techniques: Creating a Sports Bumperwith EJ Hassenfratz2h 25m Intermediate
Sound Design for Motion Graphicswith Scott Hirsch2h 52m Intermediate
Creating Game Environments in Maya and Photoshopwith Adam Crespi5h 10m Intermediate
1. Unreal Engine 4 Quick Start
2. Project 1: Daylight Scene with KinetECO Animated and Static Geometry
3. Project 2: Graphic Scene with H Sport Animated Geometry
4. Project 3: Working with Matinee Animated Geometry
Importing geometry into UE42m 27s
Next steps1m 14s
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