- [Instructor] When we initially recorded this…course, we were on Cinema 4D R17,…and at that point we had a special FBX export plugin…that was a third party product, that allowed us to…have a few more options with exporting FBX's out of…Cinema 4D, it made them a little bit more friendly…to import them into Unreal.…Now, it's a couple years later and we're recording an update…because we've got Cinema 4D R19,…and that plugin is no longer available.…So, I'm going to show you an alternate workflow that we…can use to get our geometry that's animated out of…Cinema 4D into Unreal.…
And following this there will be the old video…where we use this other plugin,…but you can basically just replace that process…with the new process we're going to show you.…Alright, so what I'm going to do here,…I've got our scene, I'm going to delete out everything…except this turbine one.…Okay, so we're going to zoom in and just look at this guy…and we'll play this back…and we just have this very simple animation…right at this turbine spinning.…
This course offers mograph designers a quick-start guide to real-time motion graphics in Unreal Engine 4 (UE4). Scott Pagano shows how to prep and import both static and animated geometry and animate objects and cameras with the Matinee Editor. He shows how to flesh out your scenes with Unreal's lighting and shading tools, and export video files and image sequences for further refinement in software such as After Effects. Following the quick-start chapter are three real-world projects that demonstrate the power of the workflow.
This forward-thinking approach to motion graphics leaves antiquated processes behind and presents modern, efficient, and fun ways to create 3D imagery. Once you have a grasp of how to import, animate, and make your content look great in UE4, the doors are open to dive into worlds of virtual reality, gaming, and interactive content. Check out more of our Unreal training here.
- Organizing a UE4 project
- Importing files
- Creating materials
- Adding cameras
- Creating keyframes in the Matinee Editor
- Setting up units in Maya and C4D
- Creating and assigning materials and lights
- Rendering motion graphics in Unreal
Skill Level Intermediate
Q: This course was updated on 12/20/2017. What changed?
A: The following topics were updated: preparing and exporting your geometry as an FBX file in Maya 2016 and preparing and exporting your geometry as an FBX file in C4D R17.
Creating Game Environments in Maya and Photoshopwith Adam Crespi5h 10m Intermediate
Mograph Techniques: Creating a Sports Bumperwith EJ Hassenfratz2h 25m Intermediate
Sound Design for Motion Graphicswith Scott Hirsch2h 52m Intermediate
1. Unreal Engine 4 Quick Start
2. Project 1: Daylight Scene with KinetECO Animated and Static Geometry
3. Project 2: Graphic Scene with H Sport Animated Geometry
4. Project 3: Working with Matinee Animated Geometry
Importing geometry into UE42m 27s
Next steps1m 14s
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