Join Scott Pagano for an in-depth discussion in this video Preparing and exporting your geometry as an FBX file in C4D R17: Update, part of Unreal Engine 4: Realtime Motion Graphics.
- [Narrator] So here we are now in Maya LT2018,…which we're basically just going to use as an FBX converter.…The LT version of Maya does everything we need it to do.…It's obviously quite a bit less expensive…than the full version of Maya,…so it can make a great tool for doing FBX prep.…So what we're going to do here, even if you're completely…unfamiliar with Maya and you're a diehard Cinema4D user,…we're just going to go through the basic steps we need…to create this FBX file.…So I'm going to go under file, import,…go to My Desktop, and can that we have...…
We are looking in our Cinema4D FBX Export folder.…So this is the file we had just exported from Cinema4D.…The exact FBX.…I'm going to import that in.…Okay, you can see we got a camera that came…in from Cinema4D and we've got the geometry.…So I'm going to delete out the camera.…Just zoom in a little bit and take a look at this.…And I'm just going to play this back.…And alright, you can see that we…have exactly what we had in Cinema4D.…Actually we're looking at the other side.…
This course offers mograph designers a quick-start guide to real-time motion graphics in Unreal Engine 4 (UE4). Scott Pagano shows how to prep and import both static and animated geometry and animate objects and cameras with the Matinee Editor. He shows how to flesh out your scenes with Unreal's lighting and shading tools, and export video files and image sequences for further refinement in software such as After Effects. Following the quick-start chapter are three real-world projects that demonstrate the power of the workflow.
This forward-thinking approach to motion graphics leaves antiquated processes behind and presents modern, efficient, and fun ways to create 3D imagery. Once you have a grasp of how to import, animate, and make your content look great in UE4, the doors are open to dive into worlds of virtual reality, gaming, and interactive content. Check out more of our Unreal training here.
- Organizing a UE4 project
- Importing files
- Creating materials
- Adding cameras
- Creating keyframes in the Matinee Editor
- Setting up units in Maya and C4D
- Creating and assigning materials and lights
- Rendering motion graphics in Unreal
Skill Level Intermediate
Q: This course was updated on 12/20/2017. What changed?
A: The following topics were updated: preparing and exporting your geometry as an FBX file in Maya 2016 and preparing and exporting your geometry as an FBX file in C4D R17.
Mograph Techniques: Creating a Sports Bumperwith EJ Hassenfratz2h 25m Intermediate
Sound Design for Motion Graphicswith Scott Hirsch2h 52m Intermediate
Creating Game Environments in Maya and Photoshopwith Adam Crespi5h 10m Intermediate
1. Unreal Engine 4 Quick Start
2. Project 1: Daylight Scene with KinetECO Animated and Static Geometry
3. Project 2: Graphic Scene with H Sport Animated Geometry
4. Project 3: Working with Matinee Animated Geometry
Importing geometry into UE42m 27s
Next steps1m 14s
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