From the course: Unreal: Content Pipeline

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Prep 3ds Max FBX in Houdini

Prep 3ds Max FBX in Houdini - Unreal Engine Tutorial

From the course: Unreal: Content Pipeline

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Prep 3ds Max FBX in Houdini

- [Instructor] Now that we've exported our FBX out of 3D Studio Max, what we're going to do is we're going to run this through a custom geometry processing tool I've built for you in Houdini. Chances are Houdini's a new environment for you, don't worry, it's not going to be too scary, and I've built everything that we need to have built, to optimize a model coming out of 3D Studio Max with the attributes it has, into something that's going to work really well for us in Unreal. And what this is doing, it's solving two problems. Number one, it's grouping everything together based on what kind of object it is and what kind of material it is, and it's also automatically re-laying out all of our Uvs in one tile together. So this is really fantastic, because often let's say you've got, say someone was modeling something in Revit, they gave it to someone in 3D Studio Max who exported it the way we need it. Often, we might be in a scenario that was constantly getting updated and changed and…

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