With your sequence set up, take a look here at how you can use the Unreal Blueprints system to play the cinematic whenever the game launches, and then give control back to the player so that they can walk around the visualization space that they have just seen in the cinematic.
- [Narrator] In this exercise, we're going to take a look … at how we can trigger the playback of a cinematic … created in Sequencer via blueprints. … Meaning, we can automatically get our sequence to play, … either right at the start of a level being launched, … or, we can have it start the playback … at a very specific predetermined time. … Coming to the top of the Unreal U item, … we can click on the blueprint button and open up … the Level Blueprint from the options list it prepares. … In this particular example, we're going to … have the cinematic play whenever the level is run, … simply for simplicity's sake, … but, do keep in mind that we could just as easily … have these nodes commence playback of the sequence … at any point during the playing of a level. … Now the first thing that we need to do, then, … is tell the Level Blueprint exactly which sequence it is … that we want to work with on playback. … And so, coming to the variable section … of the My Blueprint tab, we can click to create a new one, …
- What is the Sequencer?
- Adding a cinematic camera to a level
- Using a crane camera
- Creating a level sequence
- Adding a master sequence
- Keyboard shortcuts for the Sequencer
- Playing a sequence via Blueprints