From the course: V-Ray Next: Unreal Engine Rendering

Pipeline decisions

From the course: V-Ray Next: Unreal Engine Rendering

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Pipeline decisions

- [Instructor] One decision that will need to be made early on the life of a project, and certainly one that we would want to make before getting into any serious work on it, would be the choice of compositing workflow that we or our team are going to use. In other words, what exactly is the approach that we need to take in order to complete our project to the desired standard and within the desired timeframe? You see, if we only have time on a project to apply some basic color corrections, add some color grading, and then finish things off with maybe some 2D motion blur or depth-of-field effects, then we are only going to need a very small number of elements with which to work. It really doesn't make sense to set open then store lots of render elements on a shot if we know for a fact that we are never going to have time to use them. If, on the other hand, we are creating renders that could potentially require big changes once we get to the compositing phase, so maybe renders that are being combined with a live action plate for instance, then we can straight away surmise that we're probably going to need control over all of the scene's components, which in turn means that we will probably need to render out a much greater number of elements. Having to re-render a densely populated 3D scene in order to make some small and yet highly significant change or correction to it ought to require a critical render element that we didn't add to the mix because we didn't think it would be needed can be very costly indeed. Not just in terms of machine hours, but also in terms of the potential it creates for us to then miss important deadlines. Of course, for many artists, organizing the rendering phase of a project can seem like a very dull and painful process. But when done correctly, it can not only become a creative exercise that gets us to look at our scenes much more closely than would perhaps otherwise have been the case, but it can also become a process that ultimately produces a much higher standard of work in the deliverables that we produce that might otherwise have been the case.

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