From the course: Unreal Game Mechanics: Camera Walk Action

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Overview of final effect

Overview of final effect

- [Joel] In this final section of the course then, we are going to create a quick and dirty system that will execute our code whenever the player character starts to move. We want to do this as we might as well test the system thoroughly before going ahead and spending time integrating it fully into any already-established game systems that we have. Setting it up in such a manner means that, well, we can quickly fix any problems that arise, or, if there are none, we can take what we have and wire it into our game. Now it should be noted for the sake of newer users here that, in order to keep things both quick and simple as possible, I'm going to be hardwiring the keys that drive this effect. In other words, it will be the keys that we set in this blueprint and only those that will make the character camera move or stop. If you are adding this effect to your own game, though, maybe one that offers users the ability to remap movement keys, then you will need to integrate the headbob…

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