From the course: Unreal Game Mechanics: Camera Walk Action

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Opening the blueprint

Opening the blueprint

- [Instructor] At this point then, we are ready to build the foundation of our beautiful effect. In order to make changes to our Blueprint parameters you will need to enter it by double clicking on the newly created Blueprint icon that can be found in the content browser. This should open up a new window for us that contains a single tab entitled camera motion. Feel free to double-click the header bar to maximize the view or we could click and drag on it in order to place it as a tab at the top of the UE4 user interface. It should perhaps be noted here that we are going to be creating a fairly exaggerated head bob effect in order for it to be clearly noticeable as soon as we enter play mode. In this way, we will be able to instantly tell whether the effect is working or not. Because of this I would suggest that you may perhaps want to dial the settings that we will use down a little bit. Once you are done with the testing phase, that is. That should help create a more realistic and…

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