From the course: Unreal Essential Training (2019)

Starting a blank project - Unreal Engine Tutorial

From the course: Unreal Essential Training (2019)

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Starting a blank project

- [Instructor] Unreal Engine is a sophisticated collection of software, creating a project automatically sets up all the directories, references, and folders you need to work with. To begin, make sure you have the launcher opened, and navigated to the library tab. Here find the latest engine version you have and click launch, here you'll find the Unreal project browser. This contains both existing projects as well as an interface for creating new ones. Just a note, this might look a little bit different than what you're used to. That just means that you have more or fewer projects saved locally to your machine. For our purposes though, we're only interested in the new project tab. Here you can find a series of other tabs, Unreal Studio, C++ and Blueprint. These control the underlying structure of your project, whether it's C++ based or has the added functionality of Blueprints. For our purpose, we're going to want Blueprint. Now below, you can find a number of starter templates essentially that will help you get started in the right foot for creating a variety of different types of games and interactive experiences, but for our purpose, we're just going to choose blank. Now come down below here to the settings section. These have options for controlling the target hardware, project settings and started content for the project. This first option gives you the choice between desktop and console, or mobile and tablet. Mainly because of various optimization and performance enhancing features, next we have our quality settings. You can choose between maximum quality or scalable two or 3D, but for our purpose, we want maximum quality. This just bumps up certain post process effects and other background features, so that we can get the most visual bang for our buck, and finally it gives us the option for starter content. These are things like pre-made materials and other assets that you can drag and drop into your scene. Let's go ahead and leave it at no started content. Finally, choose what folder you want to save this to and give it a name. I'm going to name it, blank, and when you're ready, you can click the green create project button, and that's all there is to it. Unreal Engine handles the rest, so we can dive in right away.

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