From the course: Unreal: Content Pipeline

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From the course: Unreal: Content Pipeline

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- [Instructor] So we've taken a look at how to get assets from all sorts of different places into Unreal and how to bring them in properly and how to make sure things are clean and are going to work efficiently in a real-time environment. We've looked at Revit, 3D Studio Max, Maya, Houdini, we brought in substance archives for texturing and often in a real production environment you're going to be dealing with assets and sources from all these different places that are in all these different states. So it's really important to really understand how to flow our content into Unreal and I hope you've gotten a good overview of how to get started with some of that stuff and I suggest you keep on your Unreal adventure. There's a lot of courses in the library dealing with specific topics in Unreal lighting, texturing, materials. There's some fantastic substance designer courses. I've done one where we actually show you how to build some substances and then how to promote materials and make…

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