So now we've gotten a solid overview of the process…of building materials in Substance Designer,…preparing them for export as substance archives…and then using those substance archives within Unreal.…And as you can see,…this is a really fantastic efficient workflow…for building custom materials…that have great tweakibility right within Unreal.…And I recommend you keep exploring and experimenting…with a combination of these tools…'cause this a great modern workflow…for real-time visualization projects.…I have some other Unreal courses out there,…and I recommend searching for them…and enjoying learning about some other aspects…of the Unreal engine.…
And there are also some really other fantastic…substance designer courses you can take…to learn about how to get more deeper dive…into material building.…It's been great to teach you all of these workflows.…And I wish you the best of luck in your…continued journey of exploration…with Substance Designer and Unreal.…
- Creating a substance graph
- Stone, gold, and copper material
- Combining materials using an ID mask
- Exposing parameters and preparing resolution
- Exporting Substance materials
- Building a scene
- Substance with displacement
Skill Level Intermediate
1. Create Substance Graph
2. Substance Export
3. Using Substance in Unreal
4. Substance with Displacement
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